
Green Tiles produce a green block or ball, which can be interacted with the other tiles.You have to choose which one to extract, and depending on your choice, you gain different results. Extracting them basically activates them. Red Tiles are able to extract for up to 3 times depending on your needs.You will be traversing a mostly white tile facility, but in it, there are a few colored tiles you can use your suit on. 1, you have a suit that basically has 2 actions retract and extract. The 2 games differ a lot in gameplay between them (maybe due to the 6-year gap it took for the sequel to be released), with only the core gameplay remaining the same. You will also find out the game’s connection to the first game. The game is more plot driven than the last, so I won’t spoil it too much, but this time there are 2 different endings to choose from, which are, in my opinion, a bit vague. Through the rest of the game, you solve fashions in manner, again, similar to the previous game all the while having the support from the mysterious Commander Emma Sutcliffe. You are a female scientist named Emilia Cross, and you try to traverse some kind of ruins. However, you can find many threads where people argue who was right or wrong, even after the ending. The game carries on with both persons trying to convince each is right, and unfortunately, there is only one ending in which one of them is right. He tries to desperately warn you that the commander is lying about everything, and you are in fact, a lab-rat, trapped in an underground facility, forced to solve puzzles for data. Suddenly, another voice is heard from the transmitter, a man who calls himself 9-1-1.

While you’re solving puzzles and moving on, all with the support of the Commander, you soon lose contact, and your transmission is interrupted. You find out that your special suit can interact with various colored tiles inside the vessel, and you use this to advance. Without many options, you decide to move on. You were sent there with the purpose of deciphering the vessel, causing it to explode and avoid collision with earth. She also claims that you suffer amnesia, probably a side-effect of space traveling. The Commander claims that you are an astronaut that was sent from the International Space Station abroad a mysterious cube-shaped vessel near the moon, which is also on a collision course with Earth. You notice a pair of strange gloves, and soon, you are contacted by Commander Nowak. 1 begins with you, the player, waking up in similar fashion to Portal 1.

1, but you don’t really understand that until the ending(s). The only common theme story wise is that Q.U.B.E. The two games, despite being sequels, have a completely different story, with different characters, and even different gameplay.
